1. Beginnings Part I
Evil Emperor Gruumm, the commander of a battle space ship, orders his crew to head toward Earth. Under the command of Anubus "Doggie" Cruger, a highly trained unit of police, the Space Patrol Delta, or S.P.D., has been formed to keep the peace. Three young cadets who comprise the B Squad- Sky, Bridge and Syd, train using special powers. They hope to someday work their way up to the A Squad, the elite team of cadets who are the Power Rangers. Meanwhile in a rundown part of town, we meet Jack and Z, two young thieves who have spent their lives helping the less fortunate of the city get clothes and food. The B Squad is sent to investigate the two thieves, but Jack and Z elude them, displaying special powers as well. Cruger finds that Gruumm is heading to Earth and gives Sky, Syd and Bridge S.P.D. morphers. The three cadets confront Jack and Z again, but the group is attacked by Krybots, Gruumm's legion of Troobian Foot soldiers.
2. Beginnings Part II
Seeing a chance to escape, Jack and Z flee the scene, leaving the others to fight the Krybots, but even with their Ranger powers, Blue, Pink and Green Rangers have a tough time. Jack and Z go back to help and together, they defeat the Krybots. Z and Jack decide to join the B Squad.
Jack finds out that being the Red Ranger also means being the leader of the team. The A Squad Power Rangers are sent into space to fight the Troobians when Gruumm launches an attack in a nearby nebula. With the B Squad left as Earth's defenders, the others begin to doubt Jack's competence as their leader. Gruumm's assistant, the evil child Mora, helps him by drawing evil creatures and bringing them to life.
Sky is still reeling from the fact that he is not the Red Ranger. He refuses to participate is group activities. After Jack and Bridge are given powered up bikes, Sky has just about had it. Meanwhile, Gruumm has hatched a plan to steal a truckload of diamonds to be converted to an energy source.
Piggy sells Rhinix a potion that turns people into a gooey fuel. Meanwhile, Syd is annoyed by RIC, the SPD robotic dog who is always malfunctioning. When RIC follows Syd on an assignment to investigate the missing people, Syd tells him not to get in her way. She gets Piggy to help her and finds some residual goo at the crime scene. Krybots attack and Syd is in big trouble. RIC leaps in and takes a laser hit intended for Syd. He is severely damaged and Cruger regrets to tell everyone that RIC is beyond repair. He is deactivated. Syd has grown fond of the pup and asks Bridge and Boom to try and fix him.
team is on the lookout for an intergalactic bank robber. They see a
suspicious-looking alien, T-Top, near the vicinity of the crime. Assuming that
they have their man, they try to arrest him, but T-Top puts up a fight and
evades them. Although the evidence points to T-Top as the bank robber,
Bridge is not convinced of his guilt and asks to conduct his own
investigation. The others are dubious of Bridge's methods as he tries to
look beyond the obvious facts and
7. Sam Part I
Sam, a young, shy boy, exhibits special teleportation powers that make him the cause of ridicule on the playground. Seeing that Sam has no friends, Mora lures him into helping her in her latest folly. She produces the Bugglesworth monster who is able to turn humans into dolls. With Sam's power, an entire office building is teleported out of the city and the people inside turned into dolls for her playthings. The Rangers encounter Sam and Z sees a kindred soul. She realizes that he is not evil, just looking for a place to fit in. She tries to befriend Sam, but he is wary of her help. Mora sends an Orangehead soldier to fight the Rangers and is able to convince Sam to come with her.
8. Sam Part II
The Rangers must find a way to turn the people back to normal before it's
too late. Z must convince Sam to embrace his uniqueness and use his
When Dru Harrington, an old friend of Sky's, crash lands in the city, he is welcomed back to the S.P.D. Academy. However, Jack does not trust him. It turns out the Dru is a Tangarian, who has been hired by Broodwing to eliminate Commander Cruger.
When Sinuku escapes from his satellite prison on KO-35, he comes to Earth in search of his last invention. It is up to the Jack and Syd to protect Sinuku's past lab partner. Plus, S.P.D. still must capture Sinuku.
11. Shadow Part I
When Gruumm sends General Benagg to earth, it brings up horrible memories and emotions for Commander Cruger.
12. Shadow Part II
Dr. Manx is then captured and the Rangers have to face with a Giant Robot. This leaves Commander Cruger to face his past, and accept his new future.
When "the Evil" awakens, the S.P.D. Rangers must get it back from the clutches of Evil, but why is Shadow Ranger refusing to help them?
14. Wired Part I
When Goradon is awoken by Valko, the Rangers must try and defeat this massive destructor.
15. Wired Part II
With Goradon on the loose, the Rangers soon learn that the secret to their success may lie with a new D Squad Cadet named Sophie.
Boom lies to his parents about being a Ranger at S.P.D. Now his lie may cause more harm than he originally expected.
Sky isn't acting like himself, since a monster switches their bodies, leaving Sky inside the monster's body.
When Emperor Gruumm calls upon a legendary swordsman monster, The Samurai Katana, Commander Cruger sends the Rangers to Kyoto Japan to stop the monster.
Commander Cruger's superior arrives on Earth, and Cruger is Dismissed from command duties. This couldn't happen at a worst time as Emperor Gruumm attacks earth himself, with his new evil vehicle.
Each Ranger has a different story, which only leads to mass confusion as Cruger tries to find out what happen on the Ranger's mission.
21. Messenger Part I
Morgana sends for her most powerful allies when she decides to destroy Earth herself.
22. Messenger Part II
With S.P.D. on the brink of defeat, a mysterious Ranger from the future arrives to help the Rangers.
Morgana gives a down and out magician, a magic wand in exchange for his help in destroying the Rangers.
24. Reflection Part I
An amazing new weapon is needed when a copycat criminal strikes New Tech City.
25. Reflection Part II
Sky struggles with the memory of losing his father and comes face to face with the villain responsible.
26. S.W.A.T. Part I
Piggy and friends steal SPD technology; the Rangers are sent to Zentor to train for SWAT mode.
27. S.W.A.T. Part II
Under the command of a tough drill sergeant, the Rangers must learn to work as a team before they can earn a powerful new weapons' technology.
The Rangers nearly reach their breaking point when both Gruumm and Broodwing send robot after robot to attack the city.
It's time for Dr. Manx to get into the action, Kat Ranger Style.
Bridge is captured, forcing the other Rangers to find him. Not to mention do battle with a new monster that has capture their comrade.
Conner, Kira & Ethan end up in the year 2025 and have to help S.P.D.
With a meteor heading for New Tech City, the Rangers have to use their S.W.A.T. Megazord Cannon to try and stop it, as well as deal with the second Draghoul.
A monster is out to steal the S.P.D. Ranger's Badges, but why?
The B Squad begins to feel sorry for themselves, after still failing to defeat Emperor Gruumm.
Gruumm travels back to 2004, the S.P.D. Rangers follow and must team up with the
Dino Thunder Rangers, in order to stop the forces of Gruum and Zeltrax.
Upon responding to a S.O.S. call, The B-Squad discover the A Squad still alive, but Bridge still senses that something is not right with the A Squad.
37. Endings Part I
With the A Squad revealing themselves to be evil, they have captured Commander Cruger and turned him over to Emperor Gruumm. Now the A Squad and B Squad Rangers must face off.
38. Endings Part II
The A Squad and Broodwing have been contained, but the B Squad has now been captured by Gruumm. Plus, with Omni's Magnificence Body completed, the Rangers must destroy this monster, as well as take care of Emperor Gruumm.